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Born to be Free: shaping a conservation game into something investors could back

A founder had a rough idea for a game that teaches children about endangered species and raises money for conservation. We turned it into a plan, a roadmap and a working prototype.

From idea to fundable prototype

Born to be Free
Client
Founder of Born to be Free
Built
Discovery, roadmap and an early prototype
Key call
Start with one species, not a whole game
Purpose
Attract funding for full development

The situation

Born to be Free was an idea with two goals: teach children about endangered species and drive donations to conservation charities. It needed shaping into something engaging for children, convincing for parents and educators, and fundable.

What we questioned first

  • Who is it for, really?Research into similar games and their audiences informed the design, tone and content.
  • How does it raise money without spoiling the game?We explored in-app purchases, donation prompts tied to achievements and sponsored elements with conservation partners.
  • What’s the smallest thing that proves it?An MVP focused on a single endangered species: its habitat, the threats it faces and how players can help.

What we built

A clear roadmap from MVP to launch, an early-stage prototype with core gameplay and a child-friendly interface, and a funding strategy built around the prototype.

Born to be Free project image 1Born to be Free project image 2

What changed

The project moved from a rough concept to a defined plan with a working prototype, which the founder used to secure interest from potential investors and partners.

How we’d work on this today. Not every idea should go straight to build. A Discovery Sprint answers the big questions first, so the money goes into the right product. Start with a Discovery Sprint

Start in January.

Book a 20-minute call, or send us your backlog for a free queue review. End-of-year pricing if you sign by 12 December.