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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Fluff Software: guides and case studies</title><link>https://www.fluff.software/</link><atom:link href="https://www.fluff.software/feed.xml" rel="self" type="application/rss+xml"/><description>Guides on development subscriptions, hiring and AI in production, plus case studies from Fluff Software.</description><language>en-gb</language><lastBuildDate>Mon, 02 Nov 2026 09:53:20 +0000</lastBuildDate><item><title>What is a software development subscription?</title><link>https://www.fluff.software/guides/what-is-a-development-subscription/</link><guid>https://www.fluff.software/guides/what-is-a-development-subscription/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>How flat-fee software development subscriptions work, what &#x27;unlimited requests&#x27; really means, what they cost in the UK in 2026, and who they suit.</description></item><item><title>How unlimited requests work</title><link>https://www.fluff.software/guides/how-unlimited-requests-work/</link><guid>https://www.fluff.software/guides/how-unlimited-requests-work/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>Why development subscriptions work one task at a time per track, how that keeps &#x27;unlimited&#x27; fair, what counts as one request, and how to get more done faster.</description></item><item><title>Subscription, retainer or fixed price?</title><link>https://www.fluff.software/guides/subscription-vs-retainer-vs-fixed-price/</link><guid>https://www.fluff.software/guides/subscription-vs-retainer-vs-fixed-price/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>The three common ways to pay for software development compared: what each is good for, where each breaks down, and how AI tools have changed the maths in 2026.</description></item><item><title>How to write a request that ships quickly</title><link>https://www.fluff.software/guides/how-to-write-a-good-request/</link><guid>https://www.fluff.software/guides/how-to-write-a-good-request/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>A simple template for writing feature requests and bug reports your development team can ship fast: the problem, who it&#x27;s for, what done looks like, and what to leave out.</description></item><item><title>UAT without the bottleneck</title><link>https://www.fluff.software/guides/uat-without-the-bottleneck/</link><guid>https://www.fluff.software/guides/uat-without-the-bottleneck/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>How to review and sign off development work quickly: a daily slot, clear acceptance checks, one decision-maker and feedback that can be acted on first time.</description></item><item><title>The real cost of hiring a developer in 2026</title><link>https://www.fluff.software/guides/real-cost-of-hiring-a-developer-uk/</link><guid>https://www.fluff.software/guides/real-cost-of-hiring-a-developer-uk/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>Salary, 15% employer NI, pension, recruiter fees and months of hiring time, plus the January 2027 dismissal changes: what a senior UK developer really costs.</description></item><item><title>Brilliant and buried</title><link>https://www.fluff.software/guides/brilliant-and-buried/</link><guid>https://www.fluff.software/guides/brilliant-and-buried/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>Seven signs your sole developer is overloaded, why it&#x27;s a business risk as well as a people problem, and practical ways to take the pressure off before they burn out or leave.</description></item><item><title>Fractional CTO or product team?</title><link>https://www.fluff.software/guides/fractional-cto-vs-product-team/</link><guid>https://www.fluff.software/guides/fractional-cto-vs-product-team/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>A fractional CTO gives strategy and leadership; a product team ships the work. When you need which, how they fit together, and the questions to ask before choosing.</description></item><item><title>How to clear a software backlog</title><link>https://www.fluff.software/guides/how-to-clear-a-software-backlog/</link><guid>https://www.fluff.software/guides/how-to-clear-a-software-backlog/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>A practical method for getting a software backlog under control: delete ruthlessly, sort by value and risk, break big items down, and protect a steady release rhythm.</description></item><item><title>From AI prototype to production: the checklist</title><link>https://www.fluff.software/guides/ai-prototype-to-production-checklist/</link><guid>https://www.fluff.software/guides/ai-prototype-to-production-checklist/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>Built your app with Lovable, Bolt, Replit or Cursor? A practical checklist covering access rules, secrets, payments, monitoring and backups before real users and real data arrive.</description></item><item><title>Is AI-written code safe?</title><link>https://www.fluff.software/guides/is-ai-written-code-safe/</link><guid>https://www.fluff.software/guides/is-ai-written-code-safe/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>AI coding tools are fast and capable, and their output still needs review. What goes wrong with AI-generated code, what a senior review checks, and what to ask any supplier.</description></item><item><title>Should you run AI coding tools in-house?</title><link>https://www.fluff.software/guides/running-ai-coding-tools-in-house/</link><guid>https://www.fluff.software/guides/running-ai-coding-tools-in-house/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>Cursor, Claude Code and AI app builders make one person far more productive. When an in-house hire with AI tools is the right call, and what they still won&#x27;t cover.</description></item><item><title>Why we stopped charging by the hour</title><link>https://www.fluff.software/guides/why-we-stopped-charging-by-the-hour/</link><guid>https://www.fluff.software/guides/why-we-stopped-charging-by-the-hour/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>Scott Gulliver on what AI tools changed about building software, why hourly retainers and fixed-price MVPs stopped making sense, and what clients pay for now.</description></item><item><title>A grading engine an awarding body can stake its reputation on</title><link>https://www.fluff.software/work/grading-engine/</link><guid>https://www.fluff.software/work/grading-engine/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>EAL needed final grades for a brand-new qualification calculated correctly, for every candidate, every time. We designed it so the engine stays right even when everything around it changes.</description></item><item><title>iMaintain: from a founder&#x27;s idea to an AI maintenance platform</title><link>https://www.fluff.software/work/imaintain/</link><guid>https://www.fluff.software/work/imaintain/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>iMaintain&#x27;s founders knew maintenance inside out but weren&#x27;t developers. We acted as their product team: discovery first, a two-week proof of concept, then a production MVP built sprint by sprint alongside them.</description></item><item><title>SGMF: safety calculations that took days now take minutes</title><link>https://www.fluff.software/work/sgmf-safety-zones/</link><guid>https://www.fluff.software/work/sgmf-safety-zones/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>A global industry body was running critical marine fuel safety calculations through manual entry and Excel. We worked out what was really slowing it down, then replaced it with validated, automated software.</description></item><item><title>EVOLUTION: one platform that works for students, assessors and organisers</title><link>https://www.fluff.software/work/evolution-assessment-centres/</link><guid>https://www.fluff.software/work/evolution-assessment-centres/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>TG Consulting was stuck on off-the-shelf assessment platforms that fitted nobody. We designed for each group separately, then brought them together in one platform.</description></item><item><title>HeadX: monitoring head impacts in youth sport, from headband to report</title><link>https://www.fluff.software/work/headx/</link><guid>https://www.fluff.software/work/headx/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>HeadX needed accurate, real-time head impact data on the touchline and proper analysis afterwards. We built the whole chain: headband firmware, a pitch-side app and a web app for review.</description></item><item><title>Enspire City: making engineering careers playable for children</title><link>https://www.fluff.software/work/enspire-city/</link><guid>https://www.fluff.software/work/enspire-city/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>Enginuity wanted children excited about engineering and manufacturing. We built an animated, gamified city with accessibility designed in from the start, shaped by feedback sprint after sprint.</description></item><item><title>Checkflight: a pilot&#x27;s procedure cards, rebuilt for the cockpit</title><link>https://www.fluff.software/work/checkflight/</link><guid>https://www.fluff.software/work/checkflight/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>A pilot had designed cards that make flight procedures easier to learn. We turned them into an app that works for revision at home and a quick glance mid-flight, testing every step with pilots.</description></item><item><title>Huntly: the product we build and run ourselves</title><link>https://www.fluff.software/work/huntly-quests/</link><guid>https://www.fluff.software/work/huntly-quests/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>Huntly is our own app for family quests at attractions. Fairwood Lakes, Farmer Palmer&#x27;s and Mendip use custom quests to get families exploring, spread visitors around the site and support fundraising.</description></item><item><title>EAL: a website the marketing team can run without a developer</title><link>https://www.fluff.software/work/eal-website/</link><guid>https://www.fluff.software/work/eal-website/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>EAL&#x27;s old site was hard to update and no longer matched its brand. We redesigned it on a CMS the team could use themselves, and trained them to do it.</description></item><item><title>Affinity Aviation: a website as discreet and polished as the service</title><link>https://www.fluff.software/work/affinity-aviation/</link><guid>https://www.fluff.software/work/affinity-aviation/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>A specialist private aviation consultancy had outgrown its website. We reshaped it around its services and a simple route to enquiry, and we&#x27;re still on hand afterwards.</description></item><item><title>Turning complex career data into a simple path into vaccine manufacturing</title><link>https://www.fluff.software/work/vaccine-manufacturing-careers/</link><guid>https://www.fluff.software/work/vaccine-manufacturing-careers/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>Enginuity had the research. It needed people with no technical background to understand how their skills could transfer. We prototyped it in Figma first, then built it to scale.</description></item><item><title>Born to be Free: shaping a conservation game into something investors could back</title><link>https://www.fluff.software/work/wildlife-conservation-game/</link><guid>https://www.fluff.software/work/wildlife-conservation-game/</guid><pubDate>Fri, 23 Oct 2026 09:00:00 +0000</pubDate><description>A founder had a rough idea for a game that teaches children about endangered species and raises money for conservation. We turned it into a plan, a roadmap and a working prototype.</description></item></channel></rss>
